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Potions Guide

This page introduces Potions as a public staff guide. It focuses on what the tool does, how authorized staff get started, and which commands are useful.

Locked /_potions admin forge plus player-safe /potions held-item inspection for server item data-marked custom event potions with split config files, GUI definition editing, collection bundle generation, 14 style choices, snapshotted costs, particle presets, collections, and runtime disable…

Start with /potions. The sections below explain what Potions is for, which commands authorized staff can use, and what its output means.

Available features include:

  • A locked staff forge for normal, splash, and lingering custom event potions.
  • Configured potion effects, levels, durations, money or EXP costs, success messages, and sounds.
  • Fourteen themed title and lore variants plus reusable particle presets.
  • Collection bundles for event sets and museum-style collecting.
  • Server-marked item identity with snapshotted effects and drink costs.
  • Runtime enable and disable controls that can block already-created marked potions by id.
  • A player-safe /potions inspection command for the marked item held in either hand.
  • GUI and command editing for safe potion-definition fields without rewriting existing items.
  1. Start with /potions to open or view Potions.
  2. Use /potions info when you want the in-game help or a short explanation.
  3. Try /potions help when you are ready to use one of the feature actions.
CommandWhat it doesExample
/potionsOpens or shows the main Potions player view./potions
/potions infoShows a friendly explanation of what Potions does./potions info
/potions helpShows the Potions commands available to you./potions help
  • No separate examples are listed yet. Use the command examples above as a starting point.

They are supplied through configured events, kits, or staff rewards. /potions inspects an item you already have; it is not a player potion shop.

Hold the marked event potion and run /potions or /potions inspect. The inspection shows its effect, duration, form, stored drink cost, and whether use is blocked.

Yes. A marked potion can have a money or EXP-level cost stored when it is created. Check /potions before drinking it; owning the bottle does not necessarily mean it is free to use.

The server can disable particular event potions. If inspection says yours is disabled or unknown, ask staff about that potion’s ID; changing its name does not enable it.

  • This is a permission-gated staff or server-management feature, not a normal player feature.
  • Review the full reference before changing settings or using any command that can write data.

The full synced Potions reference is available for exact technical details.