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Exchange Guide

This page introduces Exchange from a public server-docs point of view. It focuses on what the feature does in-game, how to get started when you have access, and which commands are useful.

/exchange GUI exchanges for item, money, and EXP hand-ins, migrated from the old standalone 1MBTrades plugin.

Start with /exchange. The sections below explain what Exchange is for, which commands players can try, and what to expect when your account has access.

Available features include:

  • A menu of configured exchanges for seasonal events, vote-token hand-ins, kit unlocks, and resource turn-ins.
  • Trades that can require exact items, money, EXP levels, or a combination of requirements.
  • Command-based rewards that run only after the exchange requirements pass.
  • One-time, repeatable, and limited-use exchanges with per-player usage tracking.
  • Category pages, date windows, world restrictions, and permission-gated entries when configured.
  • Optional hiding of completed exchanges so the normal menu stays focused on usable trades.
  1. Start with /exchange to open or view Exchange.
  2. Use /exchange info when you want the in-game help or a short explanation.
  3. Try /exchange help when you are ready to use one of the feature actions.
CommandWhat it doesExample
/exchangeOpens or shows the main Exchange player view./exchange
/exchange infoShows a friendly explanation of what Exchange does./exchange info
/exchange helpShows the Exchange commands available to you./exchange help
/exchange open [trade] [player]Opens a specific Exchange menu or entry./exchange open
/exchange open category <category> [player]Opens a specific Exchange menu or entry./exchange open category vote
/exchange set hide <trade> <true|false>Sets one of your Exchange preferences./exchange set hide example true
/exchange set worlds <trade> <global|world1,world2>Sets one of your Exchange preferences./exchange set worlds example example
/exchange set money <trade> <amount>Sets one of your Exchange preferences./exchange set money example 10
/exchange set exp <trade> <levels>Sets one of your Exchange preferences./exchange set exp example example
/exchange set start <trade> <MM-DD-YYYY|none>Sets one of your Exchange preferences./exchange set start example example
/exchange set end <trade> <MM-DD-YYYY|none>Sets one of your Exchange preferences./exchange set end example example
/exchange set category <trade> <category>Sets one of your Exchange preferences./exchange set category example vote
/exchange toggle <trade> <true|false>Changes or clears your Exchange setting./exchange toggle example true
  • /exchange
  • /exchange info
  • /exchange open summer_event
  • /exchange open category vote
  • /exchange set display summer_event <#F6D365><bold>Summer Event Trade</bold></#F6D365>
  • /exchange set description summer_event Bring your event tokens here.
  • /exchange set permission summer_event onembcmi.exchange.summer_event
  • /exchange set completion summer_event onembcmi.exchange.completed.summer_event
  • /exchange set max summer_event 1
  • /exchange set worlds summer_event survival,oneblock
  • /exchange set money summer_event 2500
  • /exchange set exp summer_event 5
  • /exchange set start summer_event 06-01-2026
  • /exchange set end summer_event 08-31-2026
  • /exchange toggle summer_event false

Open /exchange, select a trade, and read its requirements and reward. Bring all required items, money, and EXP levels, then use the trade’s confirmation flow.

Trades check their configured item requirements. Special tokens may need the original item identity, so an ordinary or renamed lookalike does not qualify. Use the requirement preview to check what is missing.

It depends on the trade’s use limit. Some are repeatable and others are one-time. Completed trades can be hidden, and seasonal trades can close when their event window ends.

What should I do if delivery needs staff attention?

Section titled “What should I do if delivery needs staff attention?”

Keep the failure message and trade name and contact staff. An unfinished delivery can block another attempt until they review it; opening the menu again does not resolve that delivery.

  • Some commands may be hidden until your group, event progress, or unlocks allow them.
  • If a command opens a menu, follow the buttons in-game; the website is only the learning guide.
  • Settings commands only change your own player preferences unless the page says otherwise.

The full synced Exchange reference is available for exact technical details.