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Door Hunt Guide

This page introduces Door Hunt from a public server-docs point of view. It focuses on what the feature does in-game, how to get started when you have access, and which commands are useful.

Trick-or-Treat Doors turns the 1MoreBlock Halloween world into a daily door hunt. Find marked houses, knock correctly, and discover a family-friendly trick or a treat while building seasonal statistics, quests, milestones, and reward unlocks.

Open /hunt for the shared Event Hunts index or /doors for the Halloween Door Hunt overview. During an active season, travel with /halloween, find a closed door marked by a golden pressure plate, empty your main hand, and left-click the door three times within five seconds.

Available features include:

  • A shared /hunt index for Coconut, Ghost, and Door Hunt events.
  • Daily marked-door discoveries with weighted trick-or-treat results.
  • Coordinate-free hints toward an unfinished eligible door.
  • Personal seasonal totals, treat and trick counts, active days, and streaks.
  • A discovered-door journal that never reveals unfinished locations.
  • Quest streams and milestones based on event participation.
  • A persistent Treat Bag for claiming saved treats in configured gameplay worlds.
  • A dormant-by-default module that opens only during authorized event or staff-test windows.
  1. Run /hunt to browse all Event Hunts, or /doors to open the Door Hunt overview directly.
  2. During an active season, use /halloween and find a closed door with a golden pressure plate.
  3. With an empty main hand, left-click the marked door three times within five seconds.
  4. Use /doors rewards in an approved gameplay world to claim saved treats.
CommandWhat it doesExample
/huntOpens the shared seasonal-event index and routes its Doors card here./hunt
/doorsOpens the Halloween Door Hunt overview menu./doors
/doors infoOpens the overview with quick start, dates, daily progress, hint availability, travel, and feature pages./doors info
/doors helpOpens the graphical quick-start and help page./doors help
/doors hintGives a coordinate-free direction hint toward the nearest unfinished eligible door in your current world./doors hint
/doors stats [season]Opens seasonal discoveries, results, active days, streaks, districts, and milestones./doors stats
/doors journal [season] [page]Opens a paginated menu containing only doors you have already discovered./doors journal
/doors quests [stream] [season]Opens current or historical quest-stream and milestone progress./doors quests
/doors rewards [season]Opens the Treat Bag and the separate milestone-reward page. Treats are claimed one at a time in configured gameplay worlds./doors rewards
  • /totdoors
  • /totdoor
  • /trickortreatdoors
  • /hunt
  • /doors
  • /doors info
  • /doors hint
  • /doors stats
  • /doors journal
  • /doors quests
  • /doors rewards

During the active event, stand at the marked front of a closed door with an empty main hand. The bundled rules require three left-clicks within five seconds. Check /doors info if staff have changed the knocking rules.

By default each eligible door can reward you once per Europe/Amsterdam calendar day while the event is live. The menu shows the midnight reset countdown; season discoveries and statistics are kept separately.

Treats are saved in your Treat Bag. Return to an allowed gameplay world, open /doors rewards, and claim them individually. If a complete reward kit does not fit, the treat stays waiting. Tricks do not add a treat.

Why is a milestone ready when I have no kit in my inventory?

Section titled “Why is a milestone ready when I have no kit in my inventory?”

A milestone can unlock permission to a kit without opening it. Check /kits for that unlocked reward. Treat Bag claims are separate and deliver their selected kit directly.

Why does the menu open while knocking or claiming is unavailable?

Section titled “Why does the menu open while knocking or claiming is unavailable?”

An event preview can remain visible while the module is dormant or its dates are closed. Check /hunt and /doors info for the current state, and read the specific action’s restriction.

  • Door Hunt is dormant until staff validate its copied data and deliberately open an event or test window.
  • The golden pressure plate marks the front side; the door must still be closed and your main hand must be empty.
  • Hints use broad distance and direction language and never reveal exact coordinates.
  • Treats stay in the durable Treat Bag until they can be claimed safely in a configured gameplay world.

The full synced Door Hunt reference is available for exact technical details.