ShopChest Guide
Introduction
Section titled “Introduction”ShopChest lets players turn supported storage containers into shops. A shop can sell items to other players, buy items from them, or do both. The floating item shows the product, while the hologram shows the owner, quantity, active prices, and useful enchantment or potion details.
Quick Start
Section titled “Quick Start”- Place a supported container with open space directly above it.
- Hold the exact item you want the shop to trade.
- Run
/shops create <amount> <buy-price> <sell-price>. - Click the container within 15 seconds.
- Put stock in the container when players should be able to buy from you. Leave room in it when players should be able to sell to you.
Supported containers are normal and trapped chests, barrels, undyed and dyed shulker boxes, and every copper chest oxidation and waxed variant available in Paper 26.2. Ender chests, hoppers, furnaces, and other inventory blocks are not shop containers.
When an enabled buy side cannot supply the full configured purchase amount, its
hologram price changes to [Out of stock]. A separately enabled sell side
remains visible and usable.
Enchanted books and other enchanted products list their enchantments and levels. Potions list their localized effects, amplifiers, and durations. Dense items are kept readable with two details per line and a short overflow summary. Standard vanilla item names use Minecraft’s client-side language, including items introduced by newer supported server releases. Renamed items retain the name chosen by the player.
Example: /shops create 8 40 20 creates a shop that trades 8 held items at a time. Other players pay 40 to buy that bundle and receive 20 when selling that bundle to the shop.
Set either price to 0 to disable that direction. For example, /shops create 16 100 0 only sells items to players.
When the server uses CMI, ShopChest may show a brief price-check warning before
you choose the container. It can point out a direct /sell resale opportunity or a
price far outside the server’s configured worth. The warning is informational:
your entered price is unchanged and you can continue creating the shop.
Edit an Existing Shop
Section titled “Edit an Existing Shop”Change one setting at a time, then click the shop within 15 seconds:
/shops edit amount 16/shops edit buy 75/shops edit sell 0/shops edit holograms facemeThe amount is the number of items in one trade. buy is what a customer pays
to buy that bundle, and sell is what the shop pays a customer for it. Setting
a price to 0 disables that direction, but at least one direction must remain
enabled.
Editing is free and does not consume another shop slot. It keeps the same product, owner, container, and shop type. You can edit only shops you own, and the server applies the same item and price rules used during creation.
If a fixed hologram faces into a wall or across a double chest instead of
toward the customer aisle, run /shops edit holograms faceme and click the
shop while standing on the side where customers should read it. Both the text
panel and rotating item icon use that orientation. You can instead choose an
exact north, south, east, or west direction. Use
/shops edit holograms reset to return to the container’s automatic facing.
How Players Use It
Section titled “How Players Use It”By default, right-click buys from a shop and left-click sells to it. The server can invert those controls. Sneak while clicking to trade up to one full item stack instead of the shop’s normal bundle size. A shop cannot complete a trade when the buyer, vendor, container, or inventory lacks the required money, items, or space.
The default setup charges 5 economy units to create a normal shop and allows 5 normal shops per player. Server ranks and configuration may change both values. Admin shops are not counted toward player limits and have unlimited stock and funds.
Commands
Section titled “Commands”/shopsor/shops help- Show the player commands available to you. Permitted staff actions appear in a separate section./shops info- Show a short introduction, numbered creation instructions, the installed version, and a clickable link to this guide./shops create <amount> <buy-price> <sell-price>- Prepare a shop using the held item, then click a supported container within 15 seconds./shops edit <amount|buy|sell> <value>- Change one setting, then click one of your shops within 15 seconds./shops edit holograms <reset|faceme|north|south|east|west>- Reorient both shop displays without rotating or recreating the container./shops limits- Show used and available normal-shop slots./shops list [page]- List every shop you created. Hover a compact row for its prices, stock, type, world, and coordinates. Loaded shops that cannot fill one complete purchase are marked[Out of stock]; the locations are informational and do not teleport you./shops recent [page]- Review recent purchases and sales, including trades at your normal shops and the money you earned or spent. Hover a compact trade row for its date, per-item price, and shop location. History is available only for trades recorded by the server.
When recorded trades changed your shop balance while you were offline, joining
shows a compact revenue summary. Hover View recent trades for its action and
click it to run /shops recent.
/shops inspect- Enter inspection mode, then click a shop within 15 seconds./shops info shopis a compatibility alias./shops open- Enter open mode, then click one of your shops within 15 seconds./shops remove- Enter removal mode, then click one of your shops within 15 seconds.
The server may configure a different main command, but /shops is the default.
Permissions and Rank Requirements
Section titled “Permissions and Rank Requirements”Shop creation, buying, and selling are available to everyone by default. Opening or removing another player’s shop, creating admin shops, bypassing protection rules, and administrative commands require elevated permissions. Rank-specific shop limits can be assigned by the server.
Costs, Limits, and Cooldowns
Section titled “Costs, Limits, and Cooldowns”- Normal shop creation costs 5 by default. The actual charge is shown by the server’s economy formatting.
- The default limit is 5 normal shops.
/shops limitsshows the value that applies to you. - The click step after create, inspect, open, or remove expires after 15 seconds.
- There is no recurring shop fee or reward in ShopChest.
- Creation refunds are disabled by default. When enabled, only the creator receives the configured current creation price after removing their own shop.
- A second click may be required for a purchase or sale when confirmation is enabled.
Important Notes
Section titled “Important Notes”- Every block occupied by the shop container must have air directly above it so ShopChest can display the product and hologram.
- Shop products retain their item metadata. Hold the exact item variant you intend to trade.
- Keep sale stock in the container and leave enough empty capacity for purchases from players.
- Protection plugins may prevent creation or trading in a region, plot, island, or claim.
- Creative-mode trading is blocked. Creative players can still use the configured item-selection workflow when creating a shop.
- Holding the configured information item, a stick by default, and clicking a shop shows its details.
Related Features
Section titled “Related Features”ShopChest uses the server’s Vault economy and can respect region, plot, island, claim, and authentication plugins configured by staff. Those integrations do not add player placeholders or separate player commands.
Technical Documentation
Section titled “Technical Documentation”For command syntax, permissions, configuration, and troubleshooting, see the ShopChest technical documentation.